Important: Please note that for non-Steam version of game, we've just uploaded patch v1.05 to our website and you can download it here: here.
This patch upgrades all previous versions, from 1.00 to version 1.05. This patch should not be applied to Steam version of the game. Steam players should update the game using Steam client.
patch 1.05: =========== - point'n'click player movement - added map bookmarks - fixed scroll of faith cost bug - added level display for wearable items - various small improvements regarding memory allocations - fixed doubleclick crash when saving game
Now player can be controlled with WASD to move and by clicking on place you want him to go. Your character DOES NOT search for optimal path. That's up to you as a player. Reason for this is that game is filled with narrow canyons, rocks, fallen trees etc which make pathfinding very difficult. This is not such problem for monsters but it is annoying when your player backtracks when you want him to go forward. AI pathfinding uses path grid with density optimized for creatures, not for player. Also there are many locations where pathfinding will not find most optimal route, for example when player jumps from low cliff, while AI pathfinding will find roundabout route.
Map is now interactive. We have added bookmarks feature to maps panel. Right click on the location on the map and choose "Add Bookmark". You will be able to write short bookmark on that location. To delete bookmark, right click on the bookmark icon and choose "Delete Bookmark". Note that bookmarks are invisible if you place them on area covered with fog of war.
We have fixed the cost of Scroll of Faith. There was bug displaying wrong price when buying scrolls thus making it possible to buy a lot of scrolls and cast many spells thus making game unbalanced.
Wearable items (armors, weapons, helmets, shields etc) now have level shown in tooltip. Also, items that can be crafted now show level of item. Note that when crafting such items, higher level items have much better chance to receive better magical bonuses. Lvl 1 items will at best have Poor or Pitiful prefix while lvl 8 or better items can be everything from Poor to Strong, Mighty and better.
We have fixed game crash that occurred during save game when player doubleclicked on 'Yes' button in confirmation window.
Almost all VOs have been received and checked and are ready to be integrated in game. Here is a small sample of the work that the great people at Audiogodz did. We are very happy with results and we hope that in the future we'll be able to afford to add animated characters and cut scenes to complement such good voice acting.
Lani Minella has done great job by picking top voice actors and by directing them to such a level of performance. Although our udget was small compared to what they were accustomed to when recording sessions for RPGs from the big guys, she managed to get a team of 16 people on board for Legends of Dawn, most of whom had to give numerous voices to over 60 NPCs. We'd like to thank each of them, so thank you Lani, Claudia, Erin, Lauren, Adam, Barry, Bill, Dave, David, Eric, Gabriel, Marc, Sam, Stephanos, Terry and Tim.
They have also provided us with new emotes so all the old "uhhs", "ahhs", "ouches" etc. we'll be replaced with fresh and much etter expressions.
This is it for now! We'll come back with the update on how the Steam integration is going on and even before that we will send backer survey where we'll ask you about the details such as your names for the credit section, shipping addresses etc.
Thanks to all who joined our forum and we hope many more we'll join. Thanks for actively showing your interest in Legends of Dawn and for spreading the buzz! Special thanks to all of you who are showing patience and understanding regarding release delays.
Dreamatrix & Aurofinity are launching a Kickstarter funding campaign in order to raise funds for Legends of Dawn completion. They invite you to support them through Kickstarter.
Legends Of Dawn is an isometric, open-world RPG for PC, set in a new fantasy world.
What sets Legends of Dawn apart is the freedom of play expressed in a several key attributes that are rarely seen in RPG genre. The team has poured passion and creativity into taking gamers on an enthralling ride away from wearisome reality into the magic world of Narr.
Legends of Dawn does not force players to choose class like most other RPG. Another quality that makes Legends of Dawn interesting is the freedom of direction and movement. Most games force a player to follow the main storyline and forbid any deviation, or significant veering off the set course. In Legends of Dawn players are free to wander wherever tickles their fancy within the continent, without limitations, under one condition - staying alive.
This is not a game to appeal to casual gamers, it is a hardcore fantasy game with a large, diverse world filled with a lot of dangers, intrigue and mystery.
Another interesting feature of the game is a system of personalized spells built with magic runestones. By pleasing gods with offerings and sacrifices, players can create their own magic spells.
"I am still playing it because it is fun and has some tough battles and you really have to think about your strategy and learn the enemy ships to be successful. I have always liked the SpaceForce titles from Dreamatrix and hopefully they will keep on pumping them out and supporting them. I would give Constellations a 80% it performs well it just needs a bit more polish to be a complete game."
Unbelievable! The legend has become a reality and you play a vital role. You must find the missing parts of the Dawn -- a dismantled legendary artifact of a lost Dwarven civilization.
The Dawn came into existence at the peak of dwarven greatness, supreme in magic; no other like it before and no other after. Others in the distant past quaked in the face of such raw power and stole it. Their great mages dismantled it nd hid the fragments across the continent of Narr.
Only with the Dawn in your hand can you access the power that could solve the mystery of the Ashglades in the far north. Find it, take it north and put an end to the endless night.
P.S. Watch the eyes of the mask, it will light up when you find yourself in the vicinty of a lost fragment.