- 2000+ Missions include activation, protect, escort, strike, destroy and rescue operations.
- You can easily recruit pilots whose status are friendly to your civilisation, while hostile-status pilots will attack.
- A player can recruit and command up to 3 wingmen at the same time, which can be individually managed to attack, form-up, and carry out some other commands.
- A beautiful, open ended and innovative 3D space environment decorated with stars, planets, moons and asteroids. Comets, black holes, star bases, floating cities are all available exploration. As with all societies, there is crafting, trade, diplomacy and inevitable fights.
- Infinite number of action-filled adventures and endless missions.
- Choose your role among many professions and start exploring the space, or follow the storyline.
- You are able to develop your avatar following the role you like to play in the game. Choose between trader, spy, soldier, scientist, head-hunter, doctor, pirate, policeman or a simple adventurer.
- The player is able to explore the galaxy as a member of one among the 10 civilisations placed on different starting locations across the universe.
- Trade goods, destroy ships and buildings, explore unknown anomalies and ancient ruins, visit orbital stations and distant places and travel using jump gates.
- Make your way through known and unknown star systems in the Milky Way galaxy.
- Discover a lot of special equipment including damage boosters or mining tools.
- As you progress through the game, each ship can be modified in your own creative style by upgrading: Speed, target system, jammer, shield, armour, manoeuvrability, weaponry, afterburner, cargo space and weight.
- Integrated in-game diplomacy system can determine whether you are at war or at peace with another society.
- Loads of galactic press news will help you combine facts, making your funds go up or down. By investing, you can make more money or lose everything.
- Since the AI has a crucial role in SpaceForce2, it will create a thrilling playing experience throughout the game.
- Non-stop action with loads of star vessels within beautiful constellations make Space Force - Rogue Universe an intriguing and exiting space game.
- The ship's neural core computer system – Harmonia, will guide you through the game, help you win situations and make your coffee.
- Rank advancement.
- A dynamic universe.
- Build a steady reputation and be well known throughout the galaxy.
- ID cards will help you infiltrate and communicate with your enemies.
- The NPC is aware when he's locked.
- The NPC knows when we are on his tail.
- The NPC radios for assistance if he's in danger.
- The NPC can respond to the call of other NPCs.
- The NPC knows when a missile is fired upon him.
- The NPC is aware of surrounding objects (buildings, meteors, spaceships...), also of his locked target and chooses the best manoeuvre.
- NPCs advances by skills, just like your character.
- The NPC knows when he has a disadvantage in a battle and when it's time to flee.
- The NPC's awareness of diplomatic procedure makes him act according to the rules.
- The NPC will attack you, if your cargo is valuable to him.
- The NPC recognises if you fire upon him and communicates with other ships to convince them to attack you.
- Some races are more intelligent than others and are aware of the direction of the sun for example, so they can plan their escape.
- Every NPC will make enough room for himself to make an attack.
- During battle, NPCs communicate with each other and rearrange forces. So there will be a maximum of two NPCs on one target and they will not be in each other's way.
- Every NPC has his own personality, and can make his own decisions regardless of his current orders. His decision also depends on the pilot's race. For example, collective pilots are violent and inhumane, which makes them unwilling to give up when they lose in battle. They are easy on the trigger and will attack you without cause. Pirates might attack if you carry valuable cargo, but they will easily flee if the situation is not favourable for them.
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