During the development a few potential publishers expressed concerns regarding the cRPG genre and particularly how nowadays reviewers don't have willingness and sometimes required knowledge to dive in such complex titles which typically results in poor reviews regardless of the final score. Some even said that without detailed interactive tutorial which will take their hand through the game we are doomed, that is, unless we obey the rules of the capitalism. First they notice the game, in our case on Kickstarter and Steam, then we receive emails from marketing guys:
Important: Please note that for non-Steam version of game, we've just uploaded patch v1.06 to our website and you can download it here: here.
This patch upgrades all previous versions, from 1.00 to version 1.06. This patch should not be applied to Steam version of the game. Steam players should update the game using Steam client.
patch 1.06: ===========
- fixed faith regeneration bug - German language added - added fast traveling, Scroll of Korden's Fall, Scroll of Recea and Scroll of Koshk items - escape key now deactivates main windows before activating options panel - min experience for killed monster is now never zero, no matter what the difference between player's and monster's level of experience is - fixed sort runestones bug - item sorting by bags, not by entire inventory - added 'sort all' button to inventory that sorts items in all bags - max weight player can carry increased - reduced player slowdowns due to encumbrance - black sky in the distance colored into current fog color - fixed 1/2-handed swords/axes/maces skills notification in info window - bows effective only for distances longer than 5 m (to balance melee/ranged weapons) - added temporary workaround for mouse cursor - added Scroll of Korden's Fall, Scroll of Recea and Scroll of Koshk items
We have fixed faith regeneration bug. It should work fine now, no matter if you use saved game with or without manifested bug.
There was bug that caused items to shuffle when crafting spells and pressing Sort button in the inventory panel. That is now fixed.
Experience player gains when fighting monsters was calculated so that player gains less and less experience if (s)he fights creatures of lower level. This was implemented in order to prevent players to reach high levels of experience while fighting low level monsters. Old formula was something like this:
- if players level <= monster's level, player gains full experience - if players level - monster's level = 1, gained experience = 70% of creature's experience - if players level - monster's level = 2, gained experience = 50% of creature's experience - if players level - monster's level = 3, gained experience = 30% of creature's experience - if players level - monster's level = 4, gained experience = 10% of creature's experience
Now we have slightly modified it so that if player defeats level 10 or higher monsters, (s)he will always gain at least 1-5 experience, no matter level difference.
Escape key now deactivates windows from the top to bottom. This works for the following windows: Map, Achievements, Character Info, Inventory, Spellbook, Reputation, Skills, Crafting, Quest Log, Bestiary, Legendary Items, Pick Up (creature drops and chests), Store/Merchant, Gods/Sacrifice, Options, Unlock/Activation and Player House windows.
We have added 'sort all' button to inventory panel. Now you can sort items from entire inventory (just as before, now used by clicking on 'sort all' button) and only items from current bag (by clicking on 'sort' button).
Max weight is now increased. Max weight is now calculated as 20 + ( strength - 10 ) * 12 which gives max weight of 20 for players with Str 10 and max weight 140 for players with Str 20. Speed reduction in halved. Before this change, encumbered player ran with 50% of the top speed. Now speed reduction is only to 75% of max player speed.
Black sky bug is fixed when standing on high locations and looking toward the horizon.
We have added German translation to the list of supported languages.
There was bug that displayed wrong information text in bottom left corner of the screen when upgrading first 6 combat skills. This did not affect gameplay in any way, only block of text was wrong. That is now fixed.
Bows are now not effective while fighting creatures in melee combat. Ranged weapons become next to useless when monsters get near the player.
We have added Scroll of Korden's Fall, Scroll of Recea and Scroll of Koshk to list of available items. Those scrolls teleport player to predefined location near the two cities and in ruins of Koshk. Scrolls can be bought.
We have created temporary workaround to players with no mouse cursor problem. Command could be added to configuration file (config\game_lod.config.txt):
that will disable default mouse cursors in the game and use windows mouse cursor. This is only temporary solution until we find the real problem. Currently we are unable to replicate this bug on any of our computer running various graphics cards and OS-es. We'll investigate further and keep you posted on this.
Important: Please note that for non-Steam version of game, we've just uploaded patch v1.05 to our website and you can download it here: here.
This patch upgrades all previous versions, from 1.00 to version 1.05. This patch should not be applied to Steam version of the game. Steam players should update the game using Steam client.
patch 1.05: =========== - point'n'click player movement - added map bookmarks - fixed scroll of faith cost bug - added level display for wearable items - various small improvements regarding memory allocations - fixed doubleclick crash when saving game
Now player can be controlled with WASD to move and by clicking on place you want him to go. Your character DOES NOT search for optimal path. That's up to you as a player. Reason for this is that game is filled with narrow canyons, rocks, fallen trees etc which make pathfinding very difficult. This is not such problem for monsters but it is annoying when your player backtracks when you want him to go forward. AI pathfinding uses path grid with density optimized for creatures, not for player. Also there are many locations where pathfinding will not find most optimal route, for example when player jumps from low cliff, while AI pathfinding will find roundabout route.
Map is now interactive. We have added bookmarks feature to maps panel. Right click on the location on the map and choose "Add Bookmark". You will be able to write short bookmark on that location. To delete bookmark, right click on the bookmark icon and choose "Delete Bookmark". Note that bookmarks are invisible if you place them on area covered with fog of war.
We have fixed the cost of Scroll of Faith. There was bug displaying wrong price when buying scrolls thus making it possible to buy a lot of scrolls and cast many spells thus making game unbalanced.
Wearable items (armors, weapons, helmets, shields etc) now have level shown in tooltip. Also, items that can be crafted now show level of item. Note that when crafting such items, higher level items have much better chance to receive better magical bonuses. Lvl 1 items will at best have Poor or Pitiful prefix while lvl 8 or better items can be everything from Poor to Strong, Mighty and better.
We have fixed game crash that occurred during save game when player doubleclicked on 'Yes' button in confirmation window.
Almost all VOs have been received and checked and are ready to be integrated in game. Here is a small sample of the work that the great people at Audiogodz did. We are very happy with results and we hope that in the future we'll be able to afford to add animated characters and cut scenes to complement such good voice acting.
Lani Minella has done great job by picking top voice actors and by directing them to such a level of performance. Although our udget was small compared to what they were accustomed to when recording sessions for RPGs from the big guys, she managed to get a team of 16 people on board for Legends of Dawn, most of whom had to give numerous voices to over 60 NPCs. We'd like to thank each of them, so thank you Lani, Claudia, Erin, Lauren, Adam, Barry, Bill, Dave, David, Eric, Gabriel, Marc, Sam, Stephanos, Terry and Tim.
They have also provided us with new emotes so all the old "uhhs", "ahhs", "ouches" etc. we'll be replaced with fresh and much etter expressions.
This is it for now! We'll come back with the update on how the Steam integration is going on and even before that we will send backer survey where we'll ask you about the details such as your names for the credit section, shipping addresses etc.
Thanks to all who joined our forum and we hope many more we'll join. Thanks for actively showing your interest in Legends of Dawn and for spreading the buzz! Special thanks to all of you who are showing patience and understanding regarding release delays.
Dreamatrix & Aurofinity are launching a Kickstarter funding campaign in order to raise funds for Legends of Dawn completion. They invite you to support them through Kickstarter.
Legends Of Dawn is an isometric, open-world RPG for PC, set in a new fantasy world.
What sets Legends of Dawn apart is the freedom of play expressed in a several key attributes that are rarely seen in RPG genre. The team has poured passion and creativity into taking gamers on an enthralling ride away from wearisome reality into the magic world of Narr.
Legends of Dawn does not force players to choose class like most other RPG. Another quality that makes Legends of Dawn interesting is the freedom of direction and movement. Most games force a player to follow the main storyline and forbid any deviation, or significant veering off the set course. In Legends of Dawn players are free to wander wherever tickles their fancy within the continent, without limitations, under one condition - staying alive.
This is not a game to appeal to casual gamers, it is a hardcore fantasy game with a large, diverse world filled with a lot of dangers, intrigue and mystery.
Another interesting feature of the game is a system of personalized spells built with magic runestones. By pleasing gods with offerings and sacrifices, players can create their own magic spells.