Engine Features - Special Effects |
Effects editor as a component of Legends of Dawn Toolset allows us to create various particle effect systems.
Easy to use node based particle editor allows us to create particle systems using host of provided nodes. It allows us to modify particle patches used in the system, physics parameters, emitter motion, to combine multiple emitters into single system and much more.
Particle system debugger visually display each particle during it's lifetime making it easy to create and debug various particle systems.
Dynamic Particle Systems
- Particle Effects Editor is used for creation of dynamic particle effects.
- Using provided nodes, users can create virtually unlimited number of various particle effects such as fires, smoke, foam, magical portals, blood drops, waterfalls, dust, various spell components, leaves falling from trees and even tornadoes.
Lens Flare Components - Additional option to use when creating special effects (especially effects such as spell components) is to use provided Lens Flare Editor.
- Allows combining various types of glow, streak and secondary flare components into various types of lens flares.
- All Lens Flare can be easily added to existing spell effects or attached to entities.
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